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Fire emblem 8 randomizer recruits not evolving
Fire emblem 8 randomizer recruits not evolving





fire emblem 8 randomizer recruits not evolving
  1. #Fire emblem 8 randomizer recruits not evolving Patch#
  2. #Fire emblem 8 randomizer recruits not evolving full#

As a side note, some chapters take absolutely forever on enemy phase for the AI to calculate what they're doing. I know a randomizer is supposed to be random, but no one enjoys a bad run, and I just wanna make the randomizer feel more "fair" and interesting. it doesn't really help the player either, since mages strong enough to wander around on their own usually kill without criticals anyway. it introduces a lot of 5-15% crit from enemy units and honestly i don't need that kind of stress and frustration, especially when mages can just spawn with random boltings. either remove focus from enemy mages or from mages entirely. this isn't a huge problem but it'd be nice to have more variety on each map so you see more enemies. so instead of seeing a mishmash of enemy classes I'll see the same 3-4 classes repeated accross a map. where it feels like an entire class is being replaced rather than individual units. this seems like a technical limitation but I'm seeing a lot of "groupings" of enemy classes. not sure if draco zombies/formotiis should be included in that cycle. add more classes to the class that can be randomized, with specific examples being the FE7 lords, manaketes, lyon and nergal's class. (the "your unit can only learn so many skills" dialogue completely invalidates the amnesia scroll, unless you want to delete a skill and not replace it with another for some reason.) they're currently utterly useless since they can't do anything you can't already do by learning a new skill via skill scroll/level up. allow ammnesia scrolls to delete the personal skill. (orson usually has to solo the chapter unless the randomizer is extremely kind to ephraim and company) it's extremely common that you don't get a thief in this chapter and it'd help to liven up a chapter that's pretty commonly a slog to get through. hard-code some door/chest key drops into ephraim's gaiden chapter. alternatively, add toggles to disable thief/monsters as classes you can randomize into. monster units aren't great but having a bunch of redundant thieves is kinda worse and makes the runs feel more stagnant. Monster units suck, but the game already has exactly as many thieves as you need to get most of the loot in the game. disable randomizing friendly units into thieves when the "don't randomize thieves" option is on. I did have issues with a lack of healers on some runs but healing items are fairly plentiful and I just arena-grinded a shaman into a summoner for staff access. My favorite run was probably where ephraim randomized into a troubadour and I had a ton of mage-knights running around.

#Fire emblem 8 randomizer recruits not evolving Patch#

Love this patch btw, i hacked my vita to run GBA ROMs and i've played through this hack like half a dozen times by now. could wipe the map clean of enemies, search for a hidden one in the fog, and just have a never-ending chapter. (neimi randomized into an ephraim lord which gains capture as a skill after promotion.)Ĭapturing units successfully was soft locking the tower of valni, random skirmishes, and, most annoyingly, the ghost ship chapter.

fire emblem 8 randomizer recruits not evolving

I'm running into an issue where the capture command seems to be soft-locking rout chapters. Any ideas? Cheers ~Įdit: Tested this further, the issue is healing gained from Nosferatu is not being saved/retained, so if over the course of the battle damage taken exceeds total hp she dies after the combat regardless of healing, as if the healing never occurred.Įdit 2: Tested with new game and Personal skills, seed "Geralt", Eirika is a Shaman with Nosferatu, healing seems to work.

#Fire emblem 8 randomizer recruits not evolving full#

Eirika is a Shaman with Nosferatu > she gets attacked by an enemy who is faster and will hit twice > she gets hit for some damage, not enough to die, counters with Nosferatu, it connects, she's healed back to full health > she gets hit again for same amount of damage > combat ends, she Dies! Battle continues regardless, no one minds Eirika is dead.ĭefinitely not taking enough damage on 2nd hit to die, still has hp, but dies after combat.







Fire emblem 8 randomizer recruits not evolving